AI Insights · Timothy · January 2023
Top 5 Roguelike Games on Android in France Q4 2022
Explore the performance trends of the top 5 Roguelike games on Android in France during the fourth quarter of 2022. Data from Sensor Tower reveals insights into their downloads, revenue, and active users.
During Q4 2022, the top 5 Roguelike games on Android in France showcased varied performance trends in terms of downloads, revenue, and active users, according to Sensor Tower data.
RAID: Shadow Legends saw its weekly revenue fluctuate throughout the quarter, peaking at approximately $100K in the final week of December. Weekly downloads exhibited an upward trend, starting at around 4.5K in late September and reaching up to 6.2K by the end of December. Active users remained relatively stable, averaging between 16K to 18K over the period.
AFK Arena experienced a consistent weekly revenue, ranging from $32K to $44K, with a notable spike to $44.6K in the last week of December. Downloads for the game started off at 1.7K at the end of September and fluctuated, ending the year at about 1.5K. Active users for AFK Arena hovered between 39K and 46K, showing stable engagement.
Mobile Legends: Adventure demonstrated significant revenue highs and lows, with weekly earnings ranging from $24.7K to $43.7K. Downloads peaked at 6.7K in early October but gradually decreased to just over 700 by the end of December. The game’s active users started at 22.8K and saw a peak of 35.7K in early October, followed by a decline to around 21K by the end of the year.
Hero Wars: Alliance showed a strong revenue performance, peaking at nearly $38.9K in late December. Downloads for the game started low but saw a significant rise, especially in December, reaching up to 17.8K in the final week. Active users increased notably towards the end of the quarter, starting at 22.6K and peaking at 37.7K by the end of December.
Legend of Slime: Idle RPG War experienced steady revenue growth, with earnings climbing to around $25.1K by the third week of December. Downloads were strong initially, peaking at 15.5K in early November, and then saw a decline, ending the year at about 10.7K. Active users for Legend of Slime remained robust, starting at 37.2K and increasing to over 41K by the end of December.
For more insights and detailed analytics, visit Sensor Tower.